Only Assembly runs closer, on top of “bare metal”. Which makes for better performance by manipulating RAM and hardware registers directly. This means that the code has no “layers” it has to get through to get to the CPU at run time (eg as a Virtual Machine or interpreter). Furthermore, C and C++ libraries often contain Assembly code for the most performance-critical parts. C and C++ is said to “run close to the metal”, that is C++ audio code compiles down to native machine code for the CPU it is to run on. ![]() ![]() While other, more modern languages like Swift or Java may be easier to learn and pick up by developers low latency audio development must be done in C and/or C++ because they are the closest languages to Assembly. ![]() Download it today.Ĭ++ audio libraries are critical for high performance audio programming since C++ is a language designed for high performance computing.
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